beginscendatascript;

//**TERRAIN**
	
//Shelves
begindefineterrain 421;
	import = 0;
	te_name = "Shelves";
	te_which_sheet = 500;
	te_which_icon = 0;
	te_icon_offset_x = 8;
	te_icon_offset_y = -10;
	te_can_look_at = 1;
begindefineterrain 422;
	te_which_icon = 1;
	te_icon_offset_x = -6;
	te_icon_offset_y = -13;
begindefineterrain 423;
	te_which_icon = 2;
	te_icon_offset_x = 8;
	te_icon_offset_y = -10;
begindefineterrain 424;
	te_which_icon = 3;
	te_icon_offset_x = -6;
	te_icon_offset_y = -13;
//Coats
begindefineterrain 425;
	te_name = "Coats";
	te_which_icon = 12;
	te_icon_offset_x = 11;
	te_icon_offset_y = -22;
begindefineterrain 426;
	te_which_icon = 13;
	te_icon_offset_x = -11;

//Tall trees
begindefineterrain 427;
	import = 152;
	te_which_sheet = 500;
	te_which_icon = 16;
	te_second_icon = 6;
	te_can_look_at = 0;
begindefineterrain 428;
	te_which_icon = 17;
	te_second_icon = 7;

//Lights
begindefineterrain 429;
	import = 188;
	te_which_sheet = 500;
	te_which_icon = 20;
	te_anim_steps = 0;
	te_light_radius = 3;
begindefineterrain 430;
	import = 189;
	te_which_sheet = 500;
	te_which_icon = 21;
	te_anim_steps = 0;
	te_light_radius = 3;
	
//Road
begindefineterrain 435;
	import = 410;
	te_name = "Dirt Road";
	te_which_sheet = 501;
	te_which_icon = 0;
begindefineterrain 436;
	import = 411;
	te_name = "Dirt Road";
	te_which_sheet = 501;
	te_which_icon = 1;
begindefineterrain 437;
	import = 412;
	te_name = "Dirt Road";
	te_which_sheet = 501;
	te_which_icon = 2;
begindefineterrain 438;
	import = 413;
	te_name = "Dirt Road";
	te_which_sheet = 501;
	te_which_icon = 3;
begindefineterrain 439;
	import = 414;
	te_name = "Dirt Road";
	te_which_sheet = 501;
	te_which_icon = 4;
begindefineterrain 440;
	import = 415;
	te_name = "Dirt Road";
	te_which_sheet = 501;
	te_which_icon = 5;
begindefineterrain 441;
	import = 416;
	te_name = "Dirt Road";
	te_which_sheet = 501;
	te_which_icon = 6;
begindefineterrain 442;
	import = 417;
	te_name = "Dirt Road";
	te_which_sheet = 501;
	te_which_icon = 7;
begindefineterrain 443;
	import = 418;
	te_name = "Dirt Road";
	te_which_sheet = 501;
	te_which_icon = 8;
begindefineterrain 444;
	import = 419;
	te_name = "Dirt Road";
	te_which_sheet = 501;
	te_which_icon = 9;
begindefineterrain 445;
	import = 420;
	te_name = "Dirt Road";
	te_which_sheet = 501;
	te_which_icon = 10;

//Bunks
begindefineterrain 446;
	import = 204;
	te_which_sheet = 500;
	te_which_icon = 8;
begindefineterrain 447;
	import = 205;
	te_which_sheet = 500;
	te_which_icon = 9;	

//Dead trees
begindefineterrain 431;
	import = 152;
	te_which_sheet = 500;
	te_which_icon = 28;
	te_second_icon = 18;
begindefineterrain 432;
	te_which_icon = 29;
	te_second_icon = 19;

begindefineterrain 433;
	import = 202;
	te_name = "Locker";
	te_which_sheet = 500;
	te_which_icon = 22;
begindefineterrain 434;
	import = 202;
	te_name = "Locker";
	te_which_sheet = 500;
	te_which_icon = 23;
	
// wooded hills stole from DWTD

begindefineterrain 448;
	import = 74;
	te_which_sheet = 502;
	te_which_icon = 0;
	te_second_icon = 4;
	te_second_icon_offset_y = -10;
	te_full_move_block = 1;
begindefineterrain 449;
	import = 76;
	te_which_sheet = 502;
	te_which_icon = 1;
	te_second_icon = 4;
	te_second_icon_offset_y = -10;
	te_full_move_block = 1;
begindefineterrain 450;
	import = 78;
	te_which_sheet = 502;
	te_which_icon = 2;
	te_second_icon = 4;
	te_second_icon_offset_y = -10;
	te_full_move_block = 1;
begindefineterrain 451;
	import = 80;
	te_which_sheet = 502;
	te_which_icon = 3;
	te_second_icon = 4;
	te_second_icon_offset_y = -10;
	te_full_move_block = 1;
	
//Grasses
begindefineterrain 452;
	import = 145;
	te_name = "Grass";
	te_which_sheet = 500;
	te_which_icon = 26;
begindefineterrain 453;
	te_which_icon = 27;
	
//----CREATURES----
begindefinecreature 234;
	import = 6;
begindefinecreature 6;
	cr_name = "Empire Soldier";
	cr_level = 8;
begindefinecreature 234;
	import = 7;
begindefinecreature 7;
	cr_name = "Bandit Soldier";
	cr_level = 8;
	cr_default_attitude = 2;
begindefinecreature 234;
	import = 8;
begindefinecreature 8;
	cr_name = "Empire Archer";
	cr_level = 10;
	cr_default_script = "Archer";
begindefinecreature 234;
	import = 9;
begindefinecreature 9;
	cr_name = "Bandit Archer";
	cr_level = 10;
	cr_default_attitude = 2;
	cr_icon_adjust = 2;
	cr_default_script = "Archer";
begindefinecreature 234;
	import = 125;
begindefinecreature 125;
	cr_name = "Bandit Mage";
	cr_level = 8;
	cr_default_attitude = 2;
	cr_default_script = "Mage";
begindefinecreature 234;
	import = 15;
begindefinecreature 15;
	cr_level = 8;
	cr_default_attitude = 2;
	cr_default_script = "Mage";

